
Unity Hub "Install failed: Validation failed" message whenever I try …
Jul 19, 2023 · The issue is that then when I try to connect Unity to Visual Studio Code, it doesn't fully connect and features like IntelliSense don't work. I suspect this is because I didn't install …
Unity: Conflict between new InputSystem and old EventSystem
Nov 26, 2020 · You probably tried to import a new input system package for multiple input devices compatibility. These type of errors are due to conflict between old and new input system …
WASD Movement in Unity 3D - Stack Overflow
Jan 30, 2023 · Hello again my friends. I am trying to make a 3D game in Unity in which I am trying to move my character with simple WASD keys. However, it is successful only from one …
I can't activate the license in unity hub - Stack Overflow
Nov 17, 2019 · reinstall Unity Hub, not it can see the license, login is also done by itself. Update: To make thing simpler, use a pre-UnityHub version of editor (for me it's Unity 2017.4.40) to …
Unity - stop animation loop - Stack Overflow
Aug 30, 2015 · How can I stop make unity continuous looping what I have done 1- I add animator to my object. 2- I create animator controller 3- I create my animation 4- finally link my …
How to jump in Unity 3d? - Stack Overflow
Oct 14, 2019 · AddForce(Vector3 force, ForceMode mode) where force is the Vector3 storing the movement info and mode is how the force will be applied (mode can be ForceMode.Force, …
c# - Unity - IEnumerator's yield return null - Stack Overflow
Jan 18, 2017 · I'm currently trying to understand IEnumerator & Coroutine within the context of Unity and am not too confident on what the "yield return null" performs. At the moment i …
what is the difference between Update & FixedUpdate in Unity?
Dec 24, 2015 · From the forum: Update runs once per frame. FixedUpdate can run once, zero, or several times per frame, depending on how many physics frames per second are set in the …
How to pass data (and references) between scenes in Unity
Unity will always destroy its Object even if they are declared with the static keyword. See #2 for a workaround. 2.Use the DontDestroyOnLoad function. You only need to use this if the data to …
Rotate object in Unity 3D - Stack Overflow
transform.rotation = Quaternion.LookRotation(Input.acceleration.normalized, Vector3.up); But i would like to rotate object like for example screen is rotating - 0, 90, 180 and 360 degrees. …