We can also use rokoko-studio-live-blender to retarget a 3D motion (e.g., *.bvh, *.fbx) onto the rigged character offline. We need to train a model for each sample. Once trained, the model can be ...
Gamers, it's time to feel old. Twenty years ago today, Half-Life 2 was released. To celebrate its 20th anniversary, Valve has ...